Starsector hull forge. 11566 [Thread-4] ERROR com. Starsector hull forge

 
11566 [Thread-4] ERROR comStarsector hull forge  - open up the settings

Sounds like some sales BS. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. 4X game features in Starsector. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. It's only completed 25% of it's training, but already producing some. Elevate your Starsector gameplay with the [0. Evolution 3. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 1a] More HullMods 1. Save-game compatible. Starsector > Mods > [0. ago • Edited 1 yr. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. Overhauls. I'd like to know your opinion. You'll also be able to find everything new used across the Sector by the various factions, and might be. It's usually better to just colonize another planet in the same system and put your heavy industry there. fs. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. GranAegis. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Also removed the standoff between the hull and flux diamonds. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. All. But there's a lack of newer reviews on game's store page. With our comprehensive installation and usage guide, you'll be able to install and use [0. 1a] Industrial. 95a Favorites:. loading. Alternatively, you could download the console command mod and use infinitefuel. E. 95. Missile Autoforge (hullmod) Edit. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Ship Catalogue / Variant Editor (SCVE) v1. 3. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. 2. RuntimeException: Ship hull variant [kite_Stock] not found! java. 1 - should be save-compatible with 1. 5. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. 9. DME adds some new enemies to fight, and Seeker. g. The hull mod I most frequently build in is the drive field one because it takes so much OP. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Re: [0. Factions will wage war against each other and try to conquer their enemies. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. 1. Discuss modding Starsector here. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. 96a] Forge Production v1. Elevate your Starsector gameplay with the [0. Some hulls even have special mods unique to them. This way the only method to remove D-mods is the Hull Restoration skill. Scale it 1-10 for ease --- yep. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. 1. 1. 51K subscribers in the starsector community. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. Evolution 3. 3. 1 - should be save-compatible with 1. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. - Additional armor and hull and light shield capacity for basic Archean Order station. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. Some of my 0. 25. 4 RC3) and Nexelerin (0. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. Lots of ads claim to be special “programs” but in reality are not. ago. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. fs. Hardened Subsystems for longer battles. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. But no shields or energy weapons. 96a] Industrial. . Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. 1a] Forge Production v1. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Oh, and cute girls. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 9 - Save Compatible with v2. Diplomacy events see faction relationships changing over time. It also sync very well with repair, logistic and endurance skill. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Join a faction to gain useful support and represent them in war and peace, or start your own. You can find the menu you are looking for when you go into any colony. 95. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. 2b - Playable Fighters, wings with personality. 2. Guide. combat. ago. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. 2 as a flagship. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. 1. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. 9. Doesn't effect anything else to my knowledge. Azrael9986 • 4 yr. loading. GTG - Hull Mod Tier List. Hull deconstructor - appears as a weapon array that's aimed at itself. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. loading. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. If a ship can be fit for the AI though, I made the fit for the AI. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. Evolution 2. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. 8. I already know about the lab for repairing damaged templates, but I did not found. 0. This means that you can have ships with up to 6 s-mods. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 4X game features in Starsector. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . I'm wondering, is it worth getting now? This thread is archived. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Posted April 30, 2022 by Alex in Development. Zero down with 2. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Everyone is welcome There are only 3 guidelines: 1. Starsector > Mods > [0. hullmods. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Hammerhead is, IMO, defensively superior. Updated to 1. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Good, but too high flux cost. Step 3: Put an Empty Forge Template on the Hull Deconstructor. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. The mod is currently on test stage, feedback and suggestions are highly appreciated. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. ago. With our comprehensive installation and usage guide, you'll be able to install and use [0. and you could get a 3 days production report right after activating an ability. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. 95. HMI adds like 3 or 4 systems worth of exploration content. These buildings cannot be build normally but have to. 8a. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Azrael9986 • 4 yr. The main problem is the ion pulser. As far as I know, the deflector shields come built-in. used the D version. They also like to include some of the best new features inside those giant mods. 3. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Tools, guides, and other resources. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. 95. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. EDIT: New update CTDs on Launch. Some of the product will be exported for income, and some of it will be. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. 1 (yunruhullmods) Fleet Action History 1. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. Blueprints, Doctrine, and Production. starfarer. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 1] Yunru Core +. 95. Diplomacy events see faction relationships changing over time. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. Reply. ago. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Very important. 5 forge modpack thing for friends. 96a] Industrial. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. 15. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. am experiencing a bug with the current version of Mayasura (8. add a line to csv file. 6. The restoration docks is a great example of this. 12. Evolution 3. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. intrinsic_parity. ScriptStore - Class. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 95. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. And becouse of AI usage of weapon range as guide for enemy range positioning. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. TheOrganHarvester123 • 1 mo. Only 2 logistics mods per ships. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. 4% completed, the first "ship" appears. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. Set "useLargeRipple":false. 025 to 1. 10. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. 1a] Arma Armatura v2. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. Basic maintenance (standard) is 70%, meaning up to 20%. Evolution 1. ago. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. "It appears to be a nano-forge but at massive scale" is the Constructor. 625 hull damage and. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. He showed us how he operates the forge, shapes, stamps, burnishes etc. - look for "maxLogisticsHullmods":2, - change to whatever value you want. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. 95. . Light cruiser: basically the child of a destroyer and a cruiser. Starsector > Mods > [0. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Current Changelog. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Designed with simplicity in mind to highlight and. This tool is built by defenders for defenders. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. 1. 11566 [Thread-4] ERROR com. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Credits. Alpha makes copies with free integrated hull mods. I tested with only Mayasura and Nexelerin enabled, plus required libraries. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. I. 181 is for 0. DolanTheCaptan • 2 yr. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. EDIT: New update CTDs on Launch. It adds a variety of new ships and fighter wings to the Persean Sector, including. A single pristine nanoforge and orbital works is all you need. Be careful when boarding ships. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. •. csv. [deleted] • 2 yr. 3. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Much has happened, and much is yet to become reality. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. New feature: Plausible way of obtaining hullmods - salvage from. 96a] Force Auto R. Supply Forging gives you the option to convert these junk into supply. ago. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). It converts metal and heavy machinery to supply. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. 3. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Recommended for people with 6 GB of System RAM. Phase Lib. 1599664 [Thread-3] ERROR com. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. . Guilty-Deer-2147. Every weapons deal 100% against hull but 5% armor always block damage. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. D - degraded drive field, increased maintenance. Re: [0. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. I have just found that the starsector modding community really likes their giant mods. Uploaded: 23 Jun 2022 . They work perfectly fine. 96a: - Support for Unknown Skies planet type change projects. Any memorial gives +1 stab. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Qweasdy • 4 yr. It can be installed into the Heavy Industry and Orbital Works industries. Trending now [0. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. 3 Mod, the choice for serious players seeking advanced features and customization options. That shrinks 186 inventory space down to 1 space used at base level. And btw, you can also add ship components which will help, but. With our comprehensive installation and usage guide, you'll be able to install and use [0. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. You should find a pristine nano forge pretty quick. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. Changes. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. They grant bonuses such as increased range and armor. c - Campaign content expansion. 6. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. If you prefer small ships, then build your perks accordingly. combat. No surprise, most combat hull mods ended up in high tiers. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). Starsector > Mods > [0. That way you can easily turn it on and off again. Right click is set to Eliminate. ago. 0. Installed. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 208 armor damage 71% reduction. Hull Forge - yes, I understand the mechanics. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. It should be displaying a splash screen if newly installed. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. The button is basically saying that your colony is the same as pirate base. Main Features. interesting (and very orange) results. Evolution add a new industry Salvage Yards making the count to 5. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. Then deconstructed it to copy it in a hull forge and. ago. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. 95a] Industrial. [deleted] • 2 yr. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated.